Tearcell Arcade

The Tearcell Arcade is a 12 month project to prepare my skills for game development. Each month a new 'challenge' is attempted, and the results of the month is posted here. Some months, a fully formed game could emerge, some months it will just be a tech demo at best. The important part is to get experience and move on. At the end of the 12 months, a proper game will be developed based on the lessons learned in the previous year.

For the time being the engine being used is the Godot Engine as the node structure it uses and its python like syntax clicked with me almost immediately.

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Nuclear Winter: Giraffe

May 2020

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Boundless: Chronicles of Aronacht

June 2020

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Godotcraft

July 2020

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REST, Vue, and Web

August 2020

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Blue Noise

September 2020

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Blue Noise - Streets

October 2020

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GameJam - The Kobolds of OSHA

November 2020

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IMP - Item Manipulation Project

December 2020

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Guardian Aces

January 2021

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1 Bit Wonder

February 2021

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Dragon Knight - Kobolds of Osha 1.5

March 2021

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Ludum Dare 48 - Debt and Pandamonium

April 2021