The Tearcell Arcade is a 12 month project to prepare my skills for game development. Each month a new 'challenge' is attempted, and the results of the month is posted here. Some months, a fully formed game could emerge, some months it will just be a tech demo at best. The important part is to get experience and move on. At the end of the 12 months, a proper game will be developed based on the lessons learned in the previous year.
For the time being the engine being used is the Godot Engine as the node structure it uses and its python like syntax clicked with me almost immediately.
Nuclear Winter: Giraffe
Boundless: Chronicles of Aronacht
REST, Vue, and Web
Blue Noise - Streets
GameJam - The Kobolds of OSHA
IMP - Item Manipulation Project
1 Bit Wonder
Dragon Knight - Kobolds of Osha 1.5
Ludum Dare 48 - Debt and Pandamonium